Our story so far follows Duncan who is a socially awkward gamer. The interviewees are indirectly addressing his problems and discussing whether they believe gaming has or has not caused them. It beings with Duncan performing a daily activity of playing 'Doom' a popular and extremely violent video game which is very controversial. This is then followed by somebody speaking of violence in video games, as Duncan seems to show no evidence of violent behaviour despite playing one of the most violent games to date. We also have Duncan speak about how video games were the cause of his bullying when he was younger, and we show a scene of him being shoved in a hallway. Once again, this aims to help the audience visualise what the interviewee is saying.
We will also include the interviewees talking of the effects on school work, and how gaming can be extremely distracting. which demonstrates a more negative side to gaming in order to create a balance between negative and positive aspects which will allow the audience to come to their own conclusion, but help them decide. The creation of our narrative will also help our story flow smoothly as we will include an interviewee saying something, then another interviewee either contradicting or agreeing with what the previous interviewee has said. This makes the separate scenes seem more connected and more easily followed by the audience.
Towards the end we began to focus more and more on Duncan as he is our main character and we wanted to emphasise that. Bringing the focus on to him helps to bring all the separate points that the interviewees made together into a character, as if they were all speaking about the same person when in reality they were discussing gaming in general. Duncan's final scene helps to fully present his feelings on the topic as he does not get to speak too frequently earlier in the documentary.
Towards the end we began to focus more and more on Duncan as he is our main character and we wanted to emphasise that. Bringing the focus on to him helps to bring all the separate points that the interviewees made together into a character, as if they were all speaking about the same person when in reality they were discussing gaming in general. Duncan's final scene helps to fully present his feelings on the topic as he does not get to speak too frequently earlier in the documentary.


