Saturday, 14 November 2015

Questionnaire and results

When thinking about about our short film we wanted to create a piece that we ourselves would've been interested in watching. For this reason our demographic is closely based on what demographic we fit into. Teenaged gamers who attend high school or university. Though studies show that the average gamer gamer is thirty five years old. The age range is quite large therefore we would not have a specific age group that we are going to focus on.

Contrary to stereotypes females above the age of eighteen make up a large portion of the gaming community. This means that our short film should appear to both genders. 63% of the people who answered our surveys were women which will make it easier to represent both genders within our film piece. We will also try to appeal to the older generations as they are usually the ones with strong negative opinions and views towards gaming.

 As you can see above, the majority of those who responded to our questionnaire were female, therefore our results might mainly represent the views of one gender and not the other, so we must keep this in mind when applying the results to our documentary.


The questionnaire showed that the theme most people would like us to cover is addiction to technology. Though this contradicts the results of our focus group and interviews as the results we got from them were that social effects of video games is the most wanted theme. We will discuss these clashing results as a group and decide on what to do.

As expected, documentaries are not common among our age demographic. Though video games are extremely popular, we hope that the actual topic of our short film will encourage people to watch it, no matter what style it is filmed it. We may also decide to create a short narrative film rather than a documentary due to these results. 

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